Ferrago (Play.tm) has a short preview of Starcraft 2 with 11 new screenshots. The screenshots strangely don’t cover much of the Zerg except for some Zerglings and Banelings. One of the screenshots shows the launching of a nuclear missile as it is ejected from the silo. The medics can be seen marching along with marines holding shields. The Starcraft 2 Artist team has been tuning up colors and details these past months, and it shows. Visually it looks like a game ready to ship. The Thor unit looks better. Come on Blizzard … gimme Beta!
Recent entries
- Ferrago - Starcraft 2 Preview & 11 Screenshots
- StarCraft Ghost: Nova Sequel on 2009
- Starcraft II: 1UP Week-Long Coverage
- Starcraft 2 Q&A - Batch 37
- Starcraft 2 Previews: 1UP, WorthPlaying, PCZone
- Starcraft: I, Mengsk Q&A Submissions Welcome
- CVG - Starcraft 2 Hands-On Preview
- StarCraft 2 Q&A - Batch 36 ScreenCraft
- GosuGamers and Blizzard hosting StarCraft 2 tourmament in Paris
- Blizzard Worldwide Invitational StarCraft 2 Community Tournament Announced!
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StarCraft Ghost: Nova Sequel on 2009
Keith R.A. DeCandido gave me a heads up of some details of his upcoming Starcraft Ghost: Nova sequel which he posted in his blog. The pocket book sequel will tie-in with the Starcraft II plot introducing a backstory of the Spectre ghost unit. The novel will have elements from the postponed FPS console game, the way the canned Warcraft Adventures was novelized.
Keith: “It’s pretty much official at this point, since Pocket’s made an offer to my agent that I’ve accepted, and Blizzard likes 90% of the outline: barring a major disaster, I will be writing a sequel to my StarCraft: Ghost novel Nova. Tentatively pencilled in to be published in the summer of 2009 (though it isn’t formally scheduled yet, so that could very easily change), the novel will be called Spectres, and will pick up where Nova left off.
(I really hope it is published in summer 2009, as that’s when the Ghost Academy manga is scheduled to debut also….)
In some ways, this will be a novelization of StarCraft: Ghost, the game-that-never-was. Nova was written to be a prequel to the game, and the plot of Spectres will include many elements of what was to be in the game. Having said that, don’t read this novel expecting to see exactly what the game would’ve been like. The game plot is, at best, a loose basis for the novel. We went for what worked best for the overall storyline in general and for this novel in particular, rather than fidelity to a game that will probably never see the light of day.
It will also tie into both Ghost Academy (which will take place alongside Chapters 18-19 of Nova) and to the forthcoming StarCraft II game. Nova will be in both, obviously, and another character in both the manga and the novel is a major player in the upcoming game. Oh, and Agent Malcolm Kelerchian will be returning in Spectres as well.
Starcraft II: 1UP Week-Long Coverage
1UP is publishing a long editorial of their hands-on coverage and interviews with Blizzard Entertainment from their recent visit to the Irvine Headquarters. They have split it into various articles released each day for a week. Read up and visit the 1UP Mini-Site titled Starcraft II: The Zerg - A week-long journey into the center of Blizzard’s real-time strategy storm.
MONDAY 5.05.08
Seven Matches, Seven Victories
PREVIEW: Jeff Green and James Mielke go head-to-head in seven grueling matches as the Terrans, Protoss, and Zerg to dissect the new gameplay mechanics. Plus: exclusive new screens.
TUESDAY 5.06.08
Retronauts Presents: Blizzard vs. Westwood
FEATURE: Inside a storied RTS rivalry.
Video Interview
VIDEO: Chris Sigaty talks about the series’ evolution.
WEDNESDAY 5.07.08
The Dangerous Book for Zerglings
FEATURE: Build times, resource costs, statistics, and tons of geeky inside intel on StarCraft II’s Zerg units and structures. Plan your rush today!
THURSDAY 5.08.08
Samwise Speaks
FEATURE: Blizzard’s main artist talks past, present, and future.
Blizzard Studio Tour
VIDEO: Take a stroll around Blizzard’s brand new campus.
FRIDAY 5.09.08
Top 5 StarCraft Opening Gambits
FEATURE: There’s more to life than the Zergling rush. 1UP breaks down the maneuvers and starting strategies that can make or break a StarCraft match.
Starcraft 2 Q&A - Batch 37
Chat with Devs: One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.
As always, feel free to give the Devs and I a w00t if you are enjoying the batches.
—StarCraft II Q&A Batch 37—
1. Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? (Battle.net) crazy_dave
While the Ghost will not be able to snipe casters in the fog of war, their current range to detect casters(units with energy) is 30, giving you plenty of time to prepare for incoming threats.
2. Could you tell us more details about the Reapers’ mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? (Battle.net) Elsoron
Yes, the Reapers mines will be visible, though depending on the placement, they can be covered by enemy units moving over them. The mines have very few hit points and can be killed easily. Nonetheless, it is important to note that they are very small, making it more difficult to micromanage those attacks when there are several mines.
Mines damage both enemy and friendly units/buildings, so making sure you dont blow up your own Reapers is quite important
Mines will not detonate other mines, have a 30 second cooldown, and they currently do 30 damage plus 30 additional damage to armored units (including buildings). Furthermore, the mine is now an upgradeable ability of the Reaper.
3. In StarCraft II there are destructible obstacles like rocks. Apart from simply killing them the Protoss Nullifier can lift them with his Anti-Gravity spell. Do the other races have any similar options to remove or pass the rocks with spells? (broodwar.de)
Actually, the ability to lift destructible doodads has been classified as a bug and has been fixed in the latest builds. Nullifiers have already proved to be quite strong when used in groups, being able to lift up Siege Tanks and Ultralisks, effectively taking them out of combat until the rest of their reinforcements are dead.
4. Do Anti-Gravitated Banelings keep their suicidal abilities and act as Scourge? (sc2blog.com)
Yes, when Banelings die while being lifted by Anti-Gravity, their explosion will hit air units in its area of effect. This could undoubtedly open up some unique and unexpected strategies in team games.
5. Blizzard made 2 e-sport oriented games after StarCraft: Warcraft 3 and WoW. What are the biggest lessons that you’ve learned from those 2 games and how will you apply them to StarCraft II? - VIB (teamliquid.net)
One of the main goals for StarCraft II is to keep the game very visually intuitive and readable. As Dustin has mentioned in our recent chat, visually When a unit teleports, it teleports. When it shoots, it looks like it is shooting. It should be easy to follow on a screen and players should be able to quickly understand what is happening in the battles. Futhermore, Blizzards games has followed the premise of easy to learn and hard to master. StarCraft II will follow this philosophy.
6. How does the Marauders slow ability work against the Zealots charge ability. According to present knowledge the concussion grenade shot of a Marauder forces its target to stop moving for a short time; afterwards the targeted unit can go straight forward. So does it stop a charging Zealot and does the speed bonus remain? (starcraft2.4players.de)
When the Marauders concussion grenade hits an enemy target, it will reduce that units speed immediately by a set percentage. The cooldown of the concussion grenade shot is subject to balance. Nonetheless, a charging Zealot slowed by a concussion grenade is still pretty fast. Before the Protoss player upgrades their Zealots with charge, a Marauder can kite a Zealot with relatively little micromanagement.
—End of Transmission—
Karune - RTS Community Manager
Blizzard Entertainment
Starcraft 2 Previews: 1UP, WorthPlaying, PCZone
1UP, Worthplaying and PCZone (CVG) visited Blizzard Entertainment in Irvine to play hands-on Starcraft 2. Each Gaming Site offers their close encounter experience, and lots of screenshots.
Starcraft: I, Mengsk Q&A Submissions Welcome
In anticipation to our upcoming Q&A with Graham McNeill, I am taking submissions from fans who are looking forward to read this new StarCraft Pocket Book. You can submit your questions at the Starcraft Forums.
“I, Mengsk is a look at three generations of the Mengsk family from the inside out…what shaped Arcturus and the years of his life we haven’t seen yet: the relationship between his father and his son. It’s a novel about what it means to be a Mengsk, a story of fathers and sons, and looks at whether a man’s destiny is his own and how it is shaped by the generation before it.”
It’s been a busy couple of weeks here, with the Starcraft novel entering the final straits. I’ve begun the final third of the book and so far it’s going well, the pace is good, the vibe I’m getting from the characters is good, the plot’s moving forward at the right pace and, best of all, Blizzard seem to be liking it so far.– Graham McNeill said.
CVG - Starcraft 2 Hands-On Preview
Martin Corda, CVG / PCZone reporter, had the opportunity to visit Blizzard’s new headquarters in Irvine to play Starcraft II hands-on. Read the full Preview.
“Journey with me now to a room rammed with networked machines and games journos at Blizzard’s LA offices.Next to me sits a representative from a German StarCraft fan site, who sobs gently as he strokes the hairy hide of a 3D Ultralisk (a massive Zerg unit), a decade-long wet dream a reality.
For the next two days we’ve been given unrestricted access to the latest multiplayer build of StarCraft II. With Blizzard having already revealed the revamped Terran and Protoss races, we’ve been invited here for a world-exclusive reveal of the game’s final race, the Zerg.”
StarCraft 2 Q&A - Batch 36 ScreenCraft
Reminder: This is the final week for I<3 SC Submissions to be eligible for T-Shirts! Send your entries in today! Be a part of StarCraft history!
http://www.blizzard.com/us/inblizz/contests/ilovesc/
ScreenCraft: This batch’s screenshot is to show the significant size increase of the Baneling since the original Protoss announcement gameplay trailer. The size increase is to allow the possibility of focus firing on incoming Banelings with additional micromanagement.
Feel free to discuss the evolution of the Baneling in our Monthly Discussion Topic at:
http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=463
Baneling Invasion
http://www.starcraft2.com/screenshot.xml?s=80
An army of Banelings invade a developing rival Zerg base.
1. Do Protoss Immortals get killed when a Nuke explodes next to them(seeing as the Hardened Shield blocks all high profile attacks and that a Nuke is definitely a high profile attack)? (Battle.net) Eragon320
In term of units, the only units that will be able to survive a Nuke will be the Protoss Mothership and Immortals upgraded with Hardened Shields. An upgraded Immortal will take 10 damage from a Nuke. To all other units, the Nuke will do 800 damage, thus making it much more powerful than the Nuke in the original StarCraft.
2. How powerful is the Roach’s regeneration ability? How much time is needed to regenerate from 1 to full hp? (sc2pod.com)
The Roach currently regenerates 15 hit points per second, allowing it to regenerate to full health in 6 seconds. In countering Roaches, a player must either micromanage the battle to make sure they are focus firing on each Roach one at a time, or they have to bring in high damage units such as Siege Tanks or Archons.
3. Are Overseers any tougher than Overlords? (Battle.net) Mestroyer
When an Overlord evolves into an Overseer, it will gain a speed bonus, passive detection, the ability to generate creep below it, and the ability to corrupt’ resources to make it more difficult for opponents to gain access to them. Furthermore, when Overseers sit in the same spot, over time its visual range will increase (but not its detection range).
4. Is it worth it to build a Terran Reactor Add-on since the benefit of doubling your queue list is not that useful, as it is often a bad idea to have your queue full? (gamereplays.org)
Yes! The Terran Reactor doesn’t just double the size of your queue list. For a mere 50 minerals and 50 gas cost for the Reactor, that Barracks, Factory, or Starport will have the ability to create two units simultaneously (assuming that unit doesn’t require a tech lab add-on). Most of the time, building the Reactor will be worth it, rather than building a second Barracks, Factory, or Starport. Not only will you be able to build from a single building the production of two normal buildings, you will be able to salvage that Reactor if needed to get 100% of the cost back. Being able to salvage allows for quick tech shifts or evacuations.
5. Will there be different building textures resembling the actual terrain? (in Warcraft 2 the buildings were snowy on the winter maps) (starcraft2.hu)
This is something the art team would like to do, though it will ultimately come down to time. There’s a lot of art work still left to do, such as their current task, which is putting the finishing touches on the Terran Marauder amongst several other units. On the Marauder, players will be able to see many intricate animations for both the weapons and their power suits.
6. Did the High Templar’s Hallucination ability undergo any changes due to the introduction of new tough units, such as Thor or Colossus? (battle.net) Elsoron
The Hallucination ability did not undergo changes because of those new units, but it did get significant buffs since the original StarCraft. First off, hallucinated units still have the same hit points as the original unit, but take double damage. Furthermore, the duration the unit lasts for will be around 2-3 minutes, which will be significantly longer than the original StarCraft. On top of that, to hallucinate a unit only costs 40 energy, which is much cheaper than the original StarCraft’s cost of 100 energy.
—End of Transmission—
Karune - RTS Community Manager
Blizzard Entertainment
GosuGamers and Blizzard hosting StarCraft 2 tourmament in Paris
GosuGamers and Blizzard are hosting a Starcraft Tournament at the Blizzard Worldwide Invitationals. A Frostmourne Replica is among the prizes to the best players:
“Got what it takes to win the first official 2on2 tournament in StarCraft 2? Prove it, by playing the qualifier and be the Top 16 team to play the StarCraft 2 tournament at the Worldwide Invitational in Paris.” - Read More.
Blizzard Worldwide Invitational StarCraft 2 Community Tournament Announced!
At the 2008 Blizzard Entertainment Worldwide Invitational, all attendees will have the opportunity to witness some of the world’s top StarCraft, Warcraft 3 and World of Warcraft players compete in exciting matches. In addition to these professional gaming matches, community player tournaments will allow you to show your skills for fun and glory – and some amazing tournament prizes. Sign up to compete with other members of the community in Blizzard’s upcoming StarCraft II tournaments and use your skills to come out on top! Compete in the StarCraft: Brood War qualifiers hosted by GosuGamers to win your spot in the StarCraft II finals! Check out the Community tournaments page for more information! — Source.
