Bob Colayco told Joystiq, yesterday at the AMD Cinema 2.0 event in New York, why it took so long for Blizzard Entertainment to develop Starcraft 2. The answer is simple. If Blizzard was to bring Starcraft 2 from Sprites to 3D engines like the competition, it had to be with a bang — and for [...]
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BlizzCast Episode 4 Available
12 Aug, 2008
published in Starcraft 2 News
BlizzCast episode 4 brings us several new perspectives on World of Warcraft. Starting us off is an interview with Russell Brower, director of audio and video, about the process of creating music for World of Warcraft to be a part of an evolving, epic experience in the world of Azeroth. Next we interview World of [...]
