<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Starcraft 2 News Community @ StarcraftTwo.com</title>
	<atom:link href="http://www.starcrafttwo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.starcrafttwo.com</link>
	<description>The Latest Starcraft 2 News @ StarcraftTwo.com</description>
	<pubDate>Wed, 16 Jul 2008 20:05:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Starcraft 2 Q&#38;A - Batch 41</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/starcraft-2-qa-batch-41/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/starcraft-2-qa-batch-41/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 20:05:34 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=260</guid>
		<description><![CDATA[Chat with Devs: Since the Worldwide Invitational in Paris, the topic of the new Vespene Gas mechanic has come up a lot across many different fansites and message boards. Thus far, this is one of the biggest changes which will affect the macro management of bases in StarCraft II. To shed some more light on [...]]]></description>
			<content:encoded><![CDATA[<p>Chat with Devs: Since the Worldwide Invitational in Paris, the topic of the new Vespene Gas mechanic has come up a lot across many different fansites and message boards. Thus far, this is one of the biggest changes which will affect the macro management of bases in StarCraft II. To shed some more light on this new mechanic, I have gotten a chance to talk to Dustin Browder, our Lead Designer for StarCraft II, about the progress thus far of the new mechanic, as well as the objectives this new mechanic is designed to achieve.</p>
<p>To start, the new Vespene Gas mechanic is to further distinguish the play style in which players gather minerals versus gathering gas. In the original StarCraft, the gathering of gas was very linear in the rate in which gas is gathered. Often, players would put 3-4 workers on the gas, and the players would forget about it until the geyser was depleted. Minerals on the other hand, were much more exponential in the rate of growth and were also often played differently amongst different races. Zerg would likely expand rapidly with less drones in each expansion and Protoss/Terran could sustain a sizeable force with higher numbers of workers on a smaller number of expansions.</p>
<p><b>How the New Vespene Gas Mechanic Works</b><br />
For StarCraft II, with the new Vespene Gas mechanic, players will have 2 gas geysers at their starting position. These geysers will start with X amount of gas (currently 600 and subject to balance) and at any time players can purchase additional gas in their geysers for X minerals (currently 100 and subject to balance). With each purchase of additional gas for your geyser, the geyser increases with X gas (currently 600 and subject to balance) and the geyser shuts down for 45 seconds. When a geyser is depleted, workers will still be able to gather gas at a low rate of 2 per round (subject to balance).</p>
<p><b>How the New Vespene Gas Mechanic Plays</b><br />
With this new gas mechanic, players have a wider variety of strategies in developing and maintaining their refineries, as well as additional attention needed to make sure they are collecting gas at the most efficient rate. On the production side, players now also have to decide between sticking to Tier 1 units longer, or to play it balanced with one geyser, or even max out on gas to invest heavily on teching and higher tech units. Additional, the relationship between minerals and gas have an added layer of depth since investing in additional gas will actually cost the player minerals as well. How often a player invests in gas will also not necessarily be consistent through the game too and will depend upon what units that player is currently choosing to mass. Scouting too has an added layer of depth as well, as a players gas collecting play style may determine if the player is teching to a higher tier mineral heavy unit (like a Dark Templar) or a higher tech gas heavy unit (like a High Templar).</p>
<p>Overall, players will have to build the appropriate buildings as well as gather resources in a particular method in order to execute a certain strategy at a professional level. It is the hope of the development team that this new mechanic will not only make gas collecting more interesting, but also increase the amount of macro management skill needed to compete in StarCraft II at the top levels while at the same time making the game playable for mid level players without using some of these more advanced techniques.</p>
<p>&#8212;StarCraft II Q&amp;A Batch 41&#8212;</p>
<p><b>1. How exactly does the Corruptors attack work? Is it a stacking debuff that takes effect after a certain number of stacks? And if so can the debuff time out? Would you be able to hit and run kill for example Battlecruisers with a few Corruptors over a couple of minutes?</b> (sc2pod.com)</p>
<p>The attack is technically a debuff, but does not do damage over time. Every time the Corruptor attacks a unit, it&#8217;ll leave a debuff on it for a couple seconds. If the unit dies within those couple seconds, the unit will be corrupted.</p>
<p><b>2. What are the current stats and build times for the Queen defensive buildings?</b> (starcraft2forum.org)</p>
<p>To catch us up, Zerg defensive buildings arent built by the queen anymore. Instead, they are built from the drone once again.</p>
<p>Spine Crawler:<br />
- Only hits ground<br />
- Health is 300 (uprooted health 100)<br />
- Movement speed is 2.25 (1 off of creep)<br />
- Damage is 20 +20 armored<br />
- Range is 7<br />
- Attack speed is 1.5 sec</p>
<p>Spore Crawler:<br />
- Only hits air<br />
- Health is 300 (uprooted health 100)<br />
- Movement speed is 2.25 (1 off of creep)<br />
- Damage is 15<br />
- Range is 7<br />
- Attack speed is .8608</p>
<p><b>3. The Queen seems to be a very potent unit, although its tasks are more defensive ones, it can be used in crazy rush strategies, according to Karune&#8217;s experiences. Well, if the Nydus Worm was able to transport even queens, she would get even more potent. You could easily think of crazy rushes using your opponents creep to just overwhelm him with your units AND your defensive structures. So here is the simple question: Can the Nydusworm transport queens among all the other units?</b> (starcraft2.4players.de)</p>
<p>Defensive structures will not be able to enter the Nydus tunnel network, but the Queen will be able to. Furthermore, the Queen will no longer be able to build defensive structures. Drones will morph into defensive structures, similar to the original StarCraft.</p>
<p><b>4. When the Zerg Sunken Colony is uprooted and on the move is it more vulnerable to enemy attack?</b> (www.starcraft2.com.au)</p>
<p>Yes, the Spine and Spore Crawlers will have less hit points while they are uprooted. The actual number of hit points will be determined through balance testing.</p>
<p><b>5. In many cases, the micromanagement of units in StarCraft revolved around gameplay mechanics (Dragoon dance, Mutalisk stacking, Reaver/Shuttle micro, etc.), rather than special abilities with cooldown/charges (Stalker&#8217;s Blink, Phoenix&#8217;s Overload, etc.).</p>
<p>Is the amount of this kind of special abilities in SC2 a concern of Blizzard, and how would this affect the overall gameplay?</b> -lepape (teamliquid.net)</p>
<p>Players will still have dependence on both gameplay mechanics as well as special abilities. For instance, Stalkers will have the basic dancing mechanic as Dragoons had in the original StarCraft. Marauders are another unit highly dependent on micromanagement to get the most effectiveness out of the unit, making sure you use their attacks slowing effect at opportune times.</p>
<p>Though for StarCraft II, we are introducing much more positional micromanagement, which will amplify units damage significantly. A Colossus will fire in a line and lining up that radius with the enemy units will be crucial in battles. Flanking Jackals from multiple angles will surely add to its potency as well.</p>
<p>Overall, we definitely want to balance the game with both plenty of gameplay mechanics as well as special abilities that create opportunities for the players to initiate clever strategies as well as innovative maneuvers on the battlefield.</p>
<p><b>6. Terrans currently appear to be at a disadvantage in terms of troop mobility, (as compared to &#8216;Warp-in&#8217; and &#8216;Nydus Worm&#8217;) are there any plans to bring back the, &#8216;drop-pod&#8217; or other new transport mechanic?</b> (sclegacy.com)</p>
<p>Actually, we consider the Terran side to be quite mobile. Let us first look at the Reapers. This unit is the fastest ground unit in the game which traverses terrain without even having a spotter. In addition, the Medivac Dropships, allow added mobility to all Terran ground units. With the addition of the Dropship being able to heal, it has become even more of a staple in Terran strategies, giving even more increased incentive for players to build Dropships than the original StarCraft. On top of this, Vikings providing both ground and air support at a click of a button, gives that added support of mobility and options when moving a Terran army around.</p>
<p>The method in which Terran will be mobile is indeed different than Warp-in and Nydus Worm, though they are not considered less mobile than the other races.</p>
<p>&#8212;End of Transmission&#8212;</p>
<p>Karune - Starcraft 2 Community Manager<br />
Blizzard Entertainment</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/starcraft-2-qa-batch-41/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Blizzard Execs Secure 5-Year Contract Deal</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/blizzard-execs-secure-5-year-contract-deal/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/blizzard-execs-secure-5-year-contract-deal/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 05:38:53 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=259</guid>
		<description><![CDATA[TheCutScene (Variety) has word that Mike Morhaime and the Blizzard Team have acquired a renewed 5-years contract with the ActivisionBlizzard merger. Read the full article.
CEO Bobby Kotick confirmed for me that the top folks at Blizzard have all signed new five year deals. &#8220;We realized it would be impossible to compete [with 'World of Warcraft'] [...]]]></description>
			<content:encoded><![CDATA[<p>TheCutScene (Variety) has word that Mike Morhaime and the Blizzard Team have acquired a renewed 5-years contract with the ActivisionBlizzard merger. Read the <a href="http://weblogs.variety.com/the_cut_scene/2008/07/blizzard-infini.html" target="_blank"><b><u>full article</u></b></a>.</p>
<blockquote><p>CEO Bobby Kotick confirmed for me that the top folks at Blizzard have all signed new five year deals. &#8220;We realized it would be impossible to compete [with 'World of Warcraft'] and so ultimately my only issue was making sure they were committed for at least five years. They are committed to the franchise in a way we rarely see, since it&#8217;s something they created from scratch and is their life and livelihood. It didn&#8217;t take a lot to get them to make that commitment.&#8221;</p>
<p>Blizzard CEO Mike Morhaime also confirmed that his executive team is under new contracts now.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/blizzard-execs-secure-5-year-contract-deal/feed/</wfw:commentRss>
		</item>
		<item>
		<title>ActivisionBlizzard Merger Complete</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/activisionblizzard-merger-complete/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/activisionblizzard-merger-complete/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 14:48:23 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=258</guid>
		<description><![CDATA[World&#8217;s Most Profitable Pure-Play Online and Console Game
Publisher
Cash Tender Offer for Up to 146.5 Million of Activision Blizzard
Shares at $27.50 Per Share to Commence Within Five Business Days
Vivendi Owns 52% on a Fully Diluted Basis/54% of Outstanding
Shares of Activision Blizzard
PARIS &#38; SANTA MONICA, Calif., Jul 10, 2008 (BUSINESS WIRE) &#8212; Vivendi (Euronext Paris: VIV) and [...]]]></description>
			<content:encoded><![CDATA[<p>World&#8217;s Most Profitable Pure-Play Online and Console Game<br />
Publisher</p>
<p>Cash Tender Offer for Up to 146.5 Million of Activision Blizzard<br />
Shares at $27.50 Per Share to Commence Within Five Business Days</p>
<p>Vivendi Owns 52% on a Fully Diluted Basis/54% of Outstanding<br />
Shares of Activision Blizzard</p>
<p>PARIS &amp; SANTA MONICA, Calif., Jul 10, 2008 (BUSINESS WIRE) &#8212; Vivendi (Euronext Paris: VIV) and Activision, Inc. (Nasdaq: ATVI) today announced the completion of the transaction announced on December 2, 2007 to create Activision Blizzard, as the world&#8217;s most profitable pure-play online and console game publisher. Activision Blizzard was formed by combining Activision, one of the world&#8217;s leading independent publishers of interactive entertainment, and Vivendi Games, Vivendi&#8217;s interactive entertainment business, which includes Blizzard Entertainment&#8217;s(R) World of Warcraft(R), the world&#8217;s #1 subscription-based massively multiplayer online role-playing game. Activision Blizzard will continue to operate as a public company traded on Nasdaq under the ticker ATVI.</p>
<p>Jean-Bernard Levy, CEO of Vivendi, said: &#8220;We have created the world leader in online and console games with this transaction and the combined strengths of the two businesses offer immense growth potential. I am also very confident that, with the new leadership team in place, the new entity is perfectly positioned to take advantage of these rapidly developing markets across the globe.&#8221;</p>
<p>Rene Penisson, Chairman of Activision Blizzard, added: &#8220;We are delighted that the merger has been completed. We are very excited about the opportunity for Activision Blizzard to create a broader entertainment software platform. We are leaders across North America and Europe and are creating a substantial footprint in the rapidly growing Asian market. We are determined to &#8216;think big&#8217;!&#8221;</p>
<p>&#8220;The completion of this transaction marks the beginning of an important new chapter in the history of interactive entertainment,&#8221; said Robert Kotick, President and Chief Executive Officer of Activision Blizzard. &#8220;By combining leaders in mass-market entertainment and subscription-based online games, Activision Blizzard has leading market positions across all categories of the rapidly growing interactive entertainment software industry. With more than 10.7 million subscribers on World of Warcraft, and with tens of millions of people playing Guitar Hero, Activision Blizzard&#8217;s games are transcending the traditional stereotypes and are more popular as a form of entertainment than ever before. We look forward to building upon our brands to create value for our shareholders, customers and consumers.&#8221;</p>
<p>&#8220;From the beginning, our goal has been to make the best games in the world, and this transaction strengthens our ability to do just that,&#8221; said Mike Morhaime, Blizzard Entertainment cofounder and Chief Executive Officer. &#8220;As part of Activision Blizzard we&#8217;ll have the reach and resources to share our games with an even wider audience &#8212; while maintaining the same approach as always to providing high-quality entertainment and services to our players.&#8221;</p>
<p>In addition to World of Warcraft, the #1 subscription-based massively multiplayer online role-playing game, the transaction brings together some of the world&#8217;s leading interactive entertainment franchises including Guitar Hero(R), the #1 family entertainment and #1 music-based franchise; Call of Duty(R), the #1 first-person action franchise; Tony Hawk, the #1 action sports franchise; Spider-Man, the #1 Super Hero franchise; Cabela&#8217;s(R), the #1 sports hunting franchise; and two of the top-ten kids movie-based franchises, Shrek and Madagascar(TM), for calendar year 2005 through 2007 according to the NPD Group, Chart Track and The GFK Group.</p>
<p>The transaction was approved by Activision&#8217;s stockholders at a special stockholder meeting on July 8, 2008 and closed on July 9, 2008.</p>
<p>Structure and Terms of the Transaction</p>
<p>Under the terms of the agreement, Vivendi Games merged with a wholly owned subsidiary of Activision and shares of Vivendi Games were converted into approximately 295.3 million new shares of Activision common stock. Concurrently with the merger, Vivendi purchased approximately 62.9 million newly issued shares of Activision common stock at a price of $27.50 per share for a total of approximately $1.7 billion in cash, resulting in a total Vivendi ownership stake in Activision Blizzard of approximately 52% on a fully diluted basis and approximately 54% of shares outstanding.</p>
<p>In accordance with the terms of the agreement, within five business days of the closing of the transaction, Activision Blizzard will launch a $4 billion all-cash tender offer to purchase up to 146.5 million Activision Blizzard common shares at $27.50 per share. To the extent that Activision&#8217;s stockholders participate in the tender offer, the tender offer may be funded with Activision Blizzard&#8217;s available cash on hand at closing, borrowings made under credit facilities from Vivendi, and proceeds from the issuance of additional shares to Vivendi for up to $700 million. If the tender offer were fully subscribed, Vivendi would own an approximate 68% ownership stake in Activision Blizzard on a fully diluted basis.</p>
<p>The transaction is expected to be immediately accretive in its first year post-closing for Activision&#8217;s stockholders on a non-GAAP basis excluding equity-based compensation, one time costs related to the transaction, the impact of purchase price accounting related adjustments including amortization of intangibles, and the impact of the change in deferred net revenues and cost of sales related to online-enabled games.</p>
<p>Both Activision and Blizzard Entertainment&#8217;s businesses have maintained their momentum and Activision Blizzard is well positioned to exceed the financial goals set for the combined company at the time of the deal announcement.</p>
<p>Board &amp; Management</p>
<p>The Board of Directors of Activision Blizzard consists of eleven members: six directors designated by Vivendi, two Activision management directors and three independent directors from Activision&#8217;s board of directors. Rene Penisson, a member of the Management Board of Vivendi and Chairman of Vivendi Games, will serve as Chairman of Activision Blizzard. Brian Kelly, Co-Chairman of Activision, will serve as Co-Chairman of Activision Blizzard. The three independent directors are Richard Sarnoff, Robert J. Corti and Robert Morgado. Other Activision Blizzard directors will be Robert Kotick (President and Chief Executive Officer of Activision Blizzard), Bruce Hack (Vice-Chairman and Chief Corporate Officer of Activision Blizzard), Jean-Bernard Levy (Chairman of the Management Board and Chief Executive Officer of Vivendi), Doug Morris (Member of the Management Board of Vivendi and Chairman and Chief Executive Officer of the Universal Music Group), Philippe Capron (Member of the Management Board and Chief Financial Officer of Vivendi), and Frederic Crepin (Senior Vice President, Head of Legal Department of Vivendi).</p>
<p>Activision Blizzard is drawing on an accomplished group of leaders from both companies: Robert Kotick is President and Chief Executive Officer of Activision Blizzard. Mike Griffith is serving as President and Chief Executive Officer of Activision Publishing, which includes the Sierra Entertainment, Sierra Online and Vivendi Games Mobile divisions in addition to the Activision business.</p>
<p>Bruce Hack, who served as Chief Executive Officer of Vivendi Games, is Vice-Chairman and Chief Corporate Officer of Activision Blizzard, accountable for leading the merger integration and the finance, human resources and legal functions. Blizzard Entertainment cofounder, Mike Morhaime, will continue to serve as President and Chief Executive Officer of Blizzard Entertainment. Thomas Tippl, formerly Chief Financial Officer of Activision Publishing, has been appointed Chief Financial Officer of Activision Blizzard and Jean-Francois Grollemund, Chief Financial Officer of Vivendi Games, has been appointed Chief Merger Officer of Activision Blizzard.</p>
<p>Portfolio of Video Games and Franchises</p>
<p>Activision Blizzard&#8217;s portfolio includes best-selling video games such as Guitar Hero(R), Call of Duty(R), and Tony Hawk, as well as Spider-Man(TM), X-Men(TM), Shrek(R), James Bond(TM) and TRANSFORMERS(TM), leading franchises such as Crash Bandicoot(TM) and Spyro(TM) and Blizzard Entertainment&#8217;s(R) StarCraft(R), Diablo(R), and Warcraft(R) franchises including the global #1 subscription-based massively multi-player online role-playing game, World Of Warcraft(R).</p>
<p>About Activision Blizzard</p>
<p>Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide pure-play online and console game publisher with leading market positions across all categories of the rapidly growing interactive entertainment software industry.</p>
<p>Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Romania, Australia, Chile, India, Japan China, Taiwan and South Korea. More information about Activision Blizzard and its products can be found on the company&#8217;s website, <a href="http://www.activisionblizzard.com" target="_blank"><b>www.activisionblizzard.com</b></a>. &#8212; <a href="http://investor.activision.com/releasedetail.cfm?ReleaseID=320652" target="_blank"><b><u>Read More</b></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/activisionblizzard-merger-complete/feed/</wfw:commentRss>
		</item>
		<item>
		<title>2008 Leave Shore - Aaron Rosenberg &#38; Keith R.A. DeCandido</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/2008-leave-shore-aaron-rosenberg-keith-ra-decandido/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/2008-leave-shore-aaron-rosenberg-keith-ra-decandido/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 04:54:08 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=257</guid>
		<description><![CDATA[Aaron Rosenberg and Keith R.A. DeCandido will be at the Shore Leave 30 Convention through July 11-13, 2008. Shore Leave is a Fan Run Sci-Fi Convention.  Both novel writers are known for their Star Trek, World of Warcraft and Starcraft novels among other sci-fi and fantasy franchises. Make sure to bring a copy of [...]]]></description>
			<content:encoded><![CDATA[<p>Aaron Rosenberg and Keith R.A. DeCandido will be at the Shore Leave 30 Convention through July 11-13, 2008. Shore Leave is a Fan Run Sci-Fi Convention.  Both novel writers are known for their Star Trek, World of Warcraft and Starcraft novels among other sci-fi and fantasy franchises. Make sure to bring a copy of your books for booksigning, or simply say hi, handshake the authors, and praise their work. Make sure to submit your photos to Blizzplanet. If you are an amateur/professional book writer &#8230; little tip:  Marco Palmieri will be there from Pocket Books. You want to desperately-beg &#8230; I mean, get good contacts with this gentleman to highlight your career.</p>
<p>For details on how to reach Shore Leave visit the event&#8217;s <a href="http://www.shore-leave.com/transport.htm" target="_blank"><b><u>website</u></b></a>.</p>
<p><font><b>AARON ROSENBERG SCHEDULE</b></p>
<p><img src="http://www.blizzplanet.com/content/interviews/thumb_aaron-rosenberg.jpg" border="0" align="right"><br />
<b>Friday:</b><br />
Meet the Pros<br />
10pm-midnight<br />
Hunt-Valley Corridor</p>
<p><b>Saturday:</b><br />
Heroes: Claire and Present Danger<br />
1-2 pm<br />
Salon A</p>
<p>Writing and Managing a Day Job<br />
3-4 pm<br />
Salon E</p>
<p><b>Sunday:</b><br />
Time and Business Management For Writers<br />
10-11am<br />
Derby Room</font></p>
<p><font><b>KEITH R.A. DECANDIDO SCHEDULE</b></p>
<p><img src="http://www.blizzplanet.com/content/interviews/thumb_keith-decandido.jpg" border="0" align="right"><br />
<b>Friday:</b><br />
9-10pm: Pocket Books preview &#8212; Hunt<br />
10pm-12am: Meet the Pros &#8212; Hunt/Valley Foyer</p>
<p><b>Saturday:</b><br />
11am-12pm: Boogie Knights concert &#8212; Valley<br />
12-1pm: &#8220;The Sky&#8217;s the Limit: 20+ Years of TNG&#8221; &#8212; Salon A<br />
1-2pm: &#8220;eBook Post-Mortem&#8221; &#8212; Salon E<br />
3-5pm: &#8220;Doctor Who: The Quality of Leadership&#8221; &#8212; Salon A<br />
Masquerade halftime (after 9pm): Boogie Knights concert &#8212; Hunt/Valley</p>
<p><b>Sunday:</b><br />
11am-12pm: &#8220;Myriad Universes: Star Trek Does What If?&#8221; &#8212; Hunt<br />
12-1pm: &#8220;S.C.E.: Corps of Engineers &#8212; Salon B<br />
1-2pm: an hour with Keith R.A. DeCandido &#8212; Salon A</font></p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/2008-leave-shore-aaron-rosenberg-keith-ra-decandido/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Activision Stockholders Approve Combination with Vivendi Games</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/activision-stockholders-approve-combination-with-vivendi-games/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/activision-stockholders-approve-combination-with-vivendi-games/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 21:07:09 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=256</guid>
		<description><![CDATA[SANTA MONICA, Calif.&#8211;(BUSINESS WIRE)&#8211;Activision, Inc. (Nasdaq: ATVI) today announced that, at a special        meeting of stockholders held earlier today, it received the stockholder        approval necessary to consummate the company’s        agreement with Vivendi, S.A. to [...]]]></description>
			<content:encoded><![CDATA[<p>SANTA MONICA, Calif.&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;Activision, Inc. (Nasdaq: ATVI) today announced that, at a special        meeting of stockholders held earlier today, it received the stockholder        approval necessary to consummate the company<span>’</span>s        agreement with Vivendi, S.A. to combine Vivendi Games, Vivendi<span>’</span>s        interactive entertainment business, with Activision<span>’</span>s        businesses. All of the proposals required to effect the transaction        received more than 92 percent of the shares voted. The transaction is        expected to close on or around July 9, 2008.</p>
<p>Activision and Vivendi Games will combine their businesses through the        merger of a newly formed, wholly-owned subsidiary of Activision with and        into Vivendi Games. As a result of the merger, Vivendi Games, the parent        company of Blizzard Entertainment and Sierra, will become a wholly-owned        subsidiary of Activision. Vivendi will receive approximately        295.3 million newly issued shares of Activision common stock.        Concurrently with the merger, Vivendi will purchase approximately 62.9        million newly issued shares of Activision common stock at a price of        $27.50 per share for a total of approximately $1.7 billion in cash,        resulting in a total Vivendi ownership stake in Activision Blizzard of        approximately 52% on a fully diluted basis and approximately 54% of        shares outstanding. As of the closing of the transaction, Activision        will be renamed Activision Blizzard and will continue to operate as a        public company traded on NASDAQ under the ticker ATVI.</p>
<p>Headquartered in Santa Monica, California, Activision Blizzard, Inc. is        a worldwide pure-play online and console game publisher with leading        market positions across all categories of the rapidly growing        interactive entertainment software industry.</p>
<p>Activision Blizzard maintains operations in the U.S., Canada, the United        Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway,        Denmark, the Netherlands, Romania, Australia, Chile, India, Japan China,        the region of Taiwan and South Korea. More information about Activision        Blizzard and its products can be found on the company&#8217;s website, <a href="http://www.activisionblizzard.com/" target="_blank">www.activisionblizzard.com</a>.</p>
<p><span class="bwunderlinestyle">Cautionary Note Regarding Forward-looking        Statements</span>: Information in this press release that involves        Activision Blizzard<span>’</span>s expectations, plans,        intentions or strategies regarding the future are forward-looking        statements that are not facts and involve a number of risks and        uncertainties. In this release, they are identified by references to        dates after the date of this release and words such as <span>“</span>outlook<span>”</span>,<strong> </strong><span>“</span>will,<span>”</span> <span>“</span>remains,<span>”</span> <span>“</span>to be,<span>”</span> <span>“</span>plans,<span>”</span> <span>“</span>believes<span>”</span>, <span>“</span>may<span>”</span>,        <span>“</span>expects,<span>”</span> <span>“</span>intends,<span>”</span> and similar expressions. Factors that could cause Activision Blizzard<span>’</span>s        actual future results to differ materially from those expressed in the        forward-looking statements set forth in this release include, but are        not limited to, sales of Activision Blizzard<span>’</span>s        titles in its fiscal year 2009, shifts in consumer spending trends, the        seasonal and cyclical nature of the interactive game market, Activision        Blizzard<span>’</span>s ability to predict consumer        preferences among competing hardware platforms (including        next-generation hardware), declines in software pricing, product returns        and price protection, product delays, retail acceptance of Activision        Blizzard<span>’</span>s products, adoption rate and        availability of new hardware and related software, industry competition,        rapid changes in technology and industry standards, protection of        proprietary rights, maintenance of relationships with key personnel,        customers, vendors and third-party developers, domestic and        international economic, financial and political conditions, foreign        exchange rates, integration of recent acquisitions and the        identification of suitable future acquisition opportunities, , the        Activision Blizzard<span>’</span>s success in integrating        the operations of Activision and Vivendi Games in a timely manner, or at        all, and the combined company<span>’</span>s ability to        realize the anticipated benefits and synergies of the transaction to the        extent, or in the timeframe, anticipated. Other such factors include the        further implementation, acceptance and effectiveness of the remedial        measures recommended or adopted by the special sub-committee of        independent directors established in July 2006 to review historical        stock option granting practices by Activision Blizzard and its board of        directors, the finalization of the tentative settlement of the SEC&#8217;s        formal investigation and final court approval of the proposed settlement        of the derivative litigation filed in July 2006 against certain current        and former directors and officers of Activision Blizzard relating to        Activision Blizzard&#8217;s stock option granting practices, and the        possibility that additional claims and proceedings will be commenced,        including additional action by the SEC and/or other regulatory agencies,        and other litigation unrelated to stock option granting practices and        any additional risk factors identified in Activision Blizzard<span>’</span>s        most recent annual report on Form 10-K and quarterly reports on Form        10-Q and the definitive proxy statement filed on June 6, 2008 in        connection with the proposed transaction with Vivendi. The        forward-looking statements in this release are based upon information        available to Activision Blizzard as of the date of this release, and        Activision Blizzard assumes no obligation to update any such        forward-looking statements. Forward-looking statements believed to be        true when made may ultimately prove to be incorrect. These statements        are not guarantees of the future performance of Activision Blizzard and        are subject to risks, uncertainties and other factors, some of which are        beyond its control and may cause actual results to differ materially        from current expectations</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/activision-stockholders-approve-combination-with-vivendi-games/feed/</wfw:commentRss>
		</item>
		<item>
		<title>StarCraft II - Dustin Browder Talks About Zerg Changeling</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-dustin-browder-talks-about-zerg-changeling/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-dustin-browder-talks-about-zerg-changeling/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 03:45:37 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=255</guid>
		<description><![CDATA[Dustin Browder (Cavez) revealed a few more details about the Zerg Changeling at the Battle.net forums recently.  This Overseer ability will be fun for some Zerg players, and keep rival players on their toes and into paranoid mode every now and then. If this Changeling is new to you &#8230; you will know what [...]]]></description>
			<content:encoded><![CDATA[<p>Dustin Browder (Cavez) revealed a few more details about the Zerg Changeling at the Battle.net forums recently.  This Overseer ability will be fun for some Zerg players, and keep rival players on their toes and into paranoid mode every now and then. If this Changeling is new to you &#8230; you will know what I mean after reading below.</p>
<blockquote><p><b>Cavez</b>: Overseers can create a Changeling by spending energy. The Changeling is a small unstable Zerg creature with timed life. When he gets near an enemy structure or unit he will change shape into the correct basic unit type and color to match that player. So if you get near a Blue Barracks you become a Blue Marine. If you get near a Red Stalker you become a Red Zealot, etc.</p>
<p>Enemy players cannot control the Changeling. It&#8217;s still owned and controled by the Zerg player who created it. It is very vulnerable and can be killed by a single hit from just about anything. The Changeling cannot fight. He is just a shapeshifter, when he looks like a Marine that gun in his hand isn&#8217;t &#8220;real.&#8221;</p>
<p>You can see that something is a Changeling by mousing over the unit, by trying (and failing) to drag select or by selecting the unit and seeing the name and portrait.</p>
<p>What it does for the game:<br />
1) Gives the Zerg a fun way to scout (though really they already have plenty of scouting options).<br />
2) Makes enemy players constantly fearful of all of their own units. Is THAT a Changeling?! What about THAT GUY!?</p>
<p>In live games it is pretty difficult to keep on top of the &#8220;Changeling Problem&#8221; if an enemy Zerg player is trying to sneak into your base. However when you do catch them it feels pretty good.</p>
<p>It&#8217;s something we have been trying for a few weeks and we thought we would include it in the WWI build to see what people thought.</p></blockquote>
<p>Groovy! &#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-dustin-browder-talks-about-zerg-changeling/feed/</wfw:commentRss>
		</item>
		<item>
		<title>StarCraft and Warcraft III Competition at Digital Games</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/starcraft-and-warcraft-iii-competition-at-digital-games/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/starcraft-and-warcraft-iii-competition-at-digital-games/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 20:05:01 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=254</guid>
		<description><![CDATA[Battle.net reports that StarCraft: Brood War and Warcraft III: The Frozen Throne are coming to the 2008 Digital Games worldwide tournament as part of the real-time strategy (RTS) category.
Digital Games is a worldwide online tournament featuring competition in thirteen titles, with the best players receiving permanent online medals. Participants can represent their countries on ladders [...]]]></description>
			<content:encoded><![CDATA[<p><a target="_blank"><b>Battle.net</b></a> reports that StarCraft: Brood War and Warcraft III: The Frozen Throne are coming to the 2008 Digital Games worldwide tournament as part of the real-time strategy (RTS) category.</p>
<p>Digital Games is a worldwide online tournament featuring competition in thirteen titles, with the best players receiving permanent online medals. Participants can represent their countries on ladders in five different worldwide regions, and can win medals at the country, region, and world levels. Top gamers may also have the chance to attend the Digital Games Grand Final event in China as part of the Olympic Games welcome events.</p>
<p>Ladder play is already underway, so you can sign up and put your skills to the test by visiting the Digital Games site at <a href="http://dg.ggl.com" target="_blank"><b><u>http://dg.ggl.com</u></b></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/starcraft-and-warcraft-iii-competition-at-digital-games/feed/</wfw:commentRss>
		</item>
		<item>
		<title>WWI 2008 - Starcraft II Fansites Coverage</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/wwi-2008-starcraft-ii-fansites-coverage/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/wwi-2008-starcraft-ii-fansites-coverage/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 09:52:00 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=253</guid>
		<description><![CDATA[There are many videos of the Blizzard Worldwide Invitationals around the fansites, so I will gather a few links for you to check out. I will be adding them soon to a static link on the left menu for you to get back at any time later on.
THE ESCAPIST MAGAZINE / WARCRY
Tapping Diablo&#8217;s History to [...]]]></description>
			<content:encoded><![CDATA[<p>There are many videos of the Blizzard Worldwide Invitationals around the fansites, so I will gather a few links for you to check out. I will be adding them soon to a static link on the left menu for you to get back at any time later on.</p>
<p><b>THE ESCAPIST MAGAZINE / WARCRY</b><br />
<a href="http://www.escapistmagazine.com/articles/view/editorials/5013-Tapping-Diablo-s-History-to-Tell-a-New-Story" target="_blank"><b>Tapping Diablo&#8217;s History to Tell a Story</b></a><br />
<a href="http://www.warcry.com/articles/view/interviews/5012-Blizzard-WWI-Wrath-of-the-Lich-King-StarCraft-2-Q-A" target="_blank"><b>Wrath of the Lich King &amp; Starcraft 2 Q&amp;A</b></a><br />
<a href="http://www.warcry.com/articles/view/previews/5010-Blizzard-WWI-Wrath-of-the-Lich-King-Hands-On" target="_blank"><b>Wrath of the Lich King Hands-On</b></a></p>
<p><b>STARCRAFTWIRE</b></p>
<p><a href="http://www.starcraftwire.net/n/667/wwi-starcraft-ii-panel-evolving-design" target="_blank">Starcraft II Panel : Evolving Design</a><br />
<a href="http://www.starcraftwire.net/n/676/full-video-of-wwi-starcraft-ii-panel-evolving-design" target="_blank">Starcraft II Panel Full Version</a><br />
<a href="http://www.starcraftwire.net/articles/677/wwi-2008-starcraft-rts-fansite-event-part-1" target="_blank">Starcraft II - Fansites Q&amp;A with Karune at WWI</a> (Part 1)<br />
<a href="http://www.starcraftwire.net/n/696/wwi-2008-starcraft-rts-fansite-event-part-2" target="_blank">Starcraft II - Fansites Q&amp;A with Karune at WWI</a> (Part 2)<br />
<a href="http://www.starcraftwire.net/n/688/starcraft-2-press-q-n-a-session-video" target="_blank">Starcraft II Fansites Q&amp;A with Samwise at WWI</a><br />
<a href="http://www.starcraftwire.net/articles/704/dustin-browder-interview" target="_blank"><b>Dustin Browder Interview</b></a></p>
<p><b>SCLEGACY</b></p>
<p><a href="http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---starcraft-ii-media-88/" target="_blank"><b>WWI 2008 Media</b></a> (Screenshots, Video &amp; Photos)<br />
<a href="http://www.sclegacy.com/content/wwi-08-coverage-11/wwi-08-coverage---starcraft-ii-art-panel-91/" target="_blank"><b>Starcraft II Art Panel</b></a> (Screenshots)</p>
<p><b>IGN</b><br />
<a href="http://ve3d.ign.com/articles/news/39702/Jessica-Chobots-Blizzard-Invitational-Tour" target="_blank"><b>Jessica Chobot&#8217;s Blizzard Invitational Tour</b></a> (video)</p>
<p>More Links coming soon</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/wwi-2008-starcraft-ii-fansites-coverage/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Starcraft II - Zeratul Bios</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-zeratul-bios/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-zeratul-bios/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 09:51:21 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=252</guid>
		<description><![CDATA[Zeratul has been added to the Bios section at the official Starcraft 2 website
Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago. The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring [...]]]></description>
			<content:encoded><![CDATA[<p>Zeratul has been added to the <a href="http://starcraft2.com/features/heroes/zeratul.xml" target="_blank"><u><b>Bios section</b></u></a> at the official Starcraft 2 website</p>
<blockquote><p>Zeratul is a dark templar, a renowned psionic warrior and assassin whose forbears were exiled from the protoss homeworld of Aiur over a thousand years ago. The dark templar refused to submerge themselves in the communal protoss mind link, the Khala, preferring instead to strive as individuals. Zeratul holds the rank of prelate and is probably best known for his role in the ensuring the survival of the protoss since the zerg threat first became apparent.</p>
<p>It was Zeratul who overcame the prejudices of Executor Tassadar when they met on Char, and thus began to heal the rift between the Aiur protoss and the dark templar. It was Zeratul who was the first to slay a zerg cerebrate although the cerebrates had been thought immortal. Most of all it was Zeratul who returned to Aiur with Tassadar and set into motion the events that would rejoin the sundered halves of the protoss race and overthrow the oppressive rulership of the Conclave.</p>
<p>&#8220;You speak of knowledge, Judicator? You speak of experience? I have journeyed through the darkness between the most distant stars. I have beheld the births of negative-suns and borne witness to the entropy of entire realities&#8230;.&#8221; </p>
<p>Zeratul went on to fight alongside Tassadar to bring about the destruction of the zerg Overmind during the invasion of Aiur, and then helped the protoss evacuate the planet as it continued to be overrun by the zerg. When the Swarm followed the refugees to the dark templar world of Shakuras, Zeratul helped recover the Khalis and Uraj crystals, which allowed the protoss to activate the xel&#8217;naga temple there and wipe out the invaders. Later, when the dark archon Ulrezaj threatened to destroy the Aiur protoss &#8220;violating&#8221; Shakuras, Zeratul was instrumental in thwarting Ulrezaj&#8217;s schemes.</p>
<p>But Zeratul also carries many terrible burdens. In the act of slaying the cerebrate Zasz, Zeratul became temporarily linked with the Overmind. Although he came to know much of the Overmind&#8217;s hitherto unknown motivations and plans, it won from him the location of Aiur itself, and so the seeds of the planet&#8217;s devastation were sown. Furthermore, Zeratul has a long and bitter history with the Queen of Blades, having been manipulated and betrayed by her more than once as she destroyed the remaining zerg cerebrates in order to secure her control over the Swarm after the Overmind&#8217;s death.</p>
<p>As part of her schemes, the Queen of Blades took control of the beloved protoss matriarch Raszagal. Zeratul later rescued the matriarch, but he found her to be irrevocably corrupted. Sorrowfully he took the matriarch&#8217;s life to spare her from continuing as the plaything of the Queen of Blades. With her mind freed by the deathblow, Raszagal thanked him and named him as leader of the dark templar. Such an honor Zeratul felt unfit to take, his soul too scarred by his experiences.</p>
<p>For the moment he focused on a more immediate concern: contacting any other nearby protoss who had survived the Queen of Blades&#8217; treachery. Tracking protoss power signatures to an obscure moon, he hoped to reunite with his comrades and return to Shakuras with them in order to plan for the future. Instead of comrades, however, he found a former agent of the Queen of Blades &#8212; the enigmatic Samir Duran &#8212; engaged in breeding protoss/zerg hybrid creatures. Although Zeratul destroyed the facility, Duran claimed that it was merely one of many. Duran also revealed that he had been known by many names over the millennia and that he was not serving the Queen of Blades, but rather a &#8220;far greater power&#8221;. Deeply troubled by what he had seen, Zeratul went into self-imposed exile with only a handful of followers at his side. He continued to seek answers for what manner of being Duran truly was, and what dark future he was working toward.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/starcraft-ii-zeratul-bios/feed/</wfw:commentRss>
		</item>
		<item>
		<title>WWI - Starcraft 2 Game Design Panel</title>
		<link>http://www.starcrafttwo.com/starcraft-2-news/wwi-starcraft-2-game-design-panel/</link>
		<comments>http://www.starcrafttwo.com/starcraft-2-news/wwi-starcraft-2-game-design-panel/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 15:47:36 +0000</pubDate>
		<dc:creator>MedievalDragon</dc:creator>
		
		<category><![CDATA[Starcraft 2 News]]></category>

		<guid isPermaLink="false">http://www.starcrafttwo.com/?p=250</guid>
		<description><![CDATA[There is a protoss unit &#8212; I think it is the dark templar mechanical unit &#8212; that creates forcefields.  These forcefields can be used in various strategical situations such as creating a chokepoint where zerglings will be divided &#8212; those in the back won&#8217;t be able to do any damage while your units are ripping [...]]]></description>
			<content:encoded><![CDATA[<p>There is a protoss unit &#8212; I think it is the dark templar mechanical unit &#8212; that creates forcefields.  These forcefields can be used in various strategical situations such as creating a chokepoint where zerglings will be divided &#8212; those in the back won&#8217;t be able to do any damage while your units are ripping apart the ones in the front.  The forcefields can be placed also in a straight line forcing the enemy to have to walk around.  By then your ranging units can do heavy damage before the zerglings or any other melee unit is able to reach your units.</p>
<p>I asked Rob Pardo in the Q&amp;A panel stream if they would add the Ghost abilities such as telekinesis and some form of telepathy or mind control which is characterized in the recent Starcraft novels and upcoming manga.  I will see if I can get you a video of the Q&amp;A panel.  I approached Rob Pardo personally after the Q&amp;A to get my press badge signed by him, and to follow up on the Ghost questions.  Pretty much they want to make the Ghost a fearful assassin unit.  With the current ability to snipe they can virtually kill anything in a few shots, except the bulky Ultralisk and other big units. However, with my point listened let&#8217;s see if they can apply some interesting abilities from the lore in these novels to make justice to the Ghost&#8217;s telekinetic/telepathic core abilities that could be used in higher tiers.  A ghost could have telekinetic version of that protoss  forcefield ability for specific strategic tasks.  Maybe move doodads around telekinetically or toss doodads at enemy units, create chokepoints with doodads.  Really hope they create something viable.</p>
<p>The mothership timebomb can be used strategically just before your mothership is about to die.  That can give it the extra time to do damage with the units it is protecting.</p>
<p>Jackal</p>
<p>Position carefully to do aoe damage. Keep them on high ground to ambush a group in the lower terrain.  It does a large fire stream.</p>
<p>The Thor</p>
<p>Assault unit from the factory  Anti-air flak cannons, self-repair system creates tactical choices.  Once the Thor dies the wreckage remains in the battlefield.  You can choose to spend resources to repair the Thor back to action.</p>
<p>Four Thors and five marines were able to destroy a large group of mutalisks.  Since the enemy didn&#8217;t finish up the wreckage, the Thor was able to rebuild itself.</p>
<p>In the future &#8230;</p>
<p>- Macro vs micro<br />
- upgrade systems<br />
- special abilities<br />
- Battlenet<br />
- Story Campaign</p>
<p>By the end of the year, Blizzard will be able to talk more about the story campaign.  It is about one third done thus far.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.starcrafttwo.com/starcraft-2-news/wwi-starcraft-2-game-design-panel/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
