Starcraft: Ghost was postponed as said in the original press release back on 2005. However, postponement doesn’t mean canned. There is a subtle difference. Warcraft Adventures was canned. It’s not coming back. With Starcraft: Ghost, the term was “postponed”. Postponement - according to Britannica.com - means: “1: to put off to a later time.”
It seems the game was put out due to some problems in design, but I can bet mostly because of the Xbox 360, Wii and PS3. Starcraft: Ghost took too long in development, had a few release dates moved forward, a transition from Nihilistic to Swingin’ Ape Studios, then Blizzard acquiring the latter. Then the postponement of the game.
At the same time, Blizzard was working on World of Warcraft: Burning Crusade and Starcraft II. Of course, the two unannounced projects on top of that. The pressure to meet the standard Blizzard-quality on a outdated consoles must have been too much.
Starcraft: Ghost was designed from the ground up to be a Xbox and PS2 game. The game had to be put to sleep, to hopefuly make a comeback at a later time. Blizzard is currently working on Starcraft II, a Diablo game and a new World of Warcraft expansion pack. Not just that. There has been job openings for a new Mobile Department at Blizzard headquarters and Next-Gen MMO positions. Blizzard is very busy. Nevertheless, Rob Pardo commented at the Hollywood and Games Summit last Tuesday that Starcraft: Ghost is still in his mind.
Rob Pardo: “We’re just willing to cancel the products that fail,” he said. “That’s important to our brand. We’re willing to bite the bullet and write off those expenses. Sometimes six months into development, the idea doesn’t flow.
“Our most recent one was Starcraft Ghost. With that game we were very stubborn. I still believe in that game and the characters but we were not able to execute at the level we wanted to…Rather than work on that we had to focus on our other games. We’re hoping one day to return to it.”
Read more of what Rob Pardo said … here
